In the good old days when I was at school, violent psychopaths weren't something to be looked up to. They were something to be sniggered at (from a safe distance) while they trudged about pursuing their school careers in Remedial Gardening, or something to be avoided - especially on bus journeys. The ones in our school used to rob one bus so regularly that drivers refused to work the route and it was withdrawn. But times change, and nowadays it's cool to wear pyjamas and drive somebody's nose up into their brain, and nobody minds if you can't spell your name as long as you can do one-finger press-ups and shoot fireballs out of your underpants. I blame the '80s, myself.
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Streetfighter 2 is in its third incarnation on the 16-bit consoles, which, at about 65 quid a time if you waited for the official version (or 3,000 quid if you thought it was cool to buy the imports) is a lot of moolah, pc owners are more fortunate; they won't have bought the first version if they have any sense, because it was God-awful. The second version (apparently) won't now be made - US Gold has seen that there's little point in releasing it with this version coming out. Which leaves this version, the third in the series, but the second on the pc.
And it's bloody good. Apart from one or two problems with the controls, which have more to do with the vagaries of the pc than the game (see Multi-buttoned shenanigans), it's practically arcade perfect. The sprites are big, they move quickly and fluidly and 'feel' right when they jump about the screen. In case you're not that up on the SF2 trilogy, each release in the series (SF2, SF2 Turbo, Super SF2 Turbo) got a few more frames of animation, some tinkering with the gameplay and a few extra characters chucked in to sucker the kids. But by the time it got to this version, the snes was struggling to cope with some of the sprites and, say the cognoscenti, the speed and fluidity suffered as a result. The pc version has no such probs -in fact, it compares very favourably with the recently released (and much raved about) 3DO version.
There are 16 fighters to choose from, and the two ways to play that are common to all one-on-one beat 'em ups (because they all copied this one); either you pick your favourite character, pick a level of difficulty and try to kick the crap out of all the other characters until you alone stand triumphant (as beat 'em ups like to phrase it), or you get some friends round and some beer in and indulge in some serious kicking, punching and biting of noses, taunting the losers so much that it all starts for real. The one down-side about the pc version is that it isn't possible to have two players using six-button controllers, so you miss out a bit on some of the subtleties. (If you can call stamping on someone else's throat subtle). Then again, the Amiga version was very playable and that only had one-button controls. Just be thankful you're allowed to play computer games and stop moaning.
Basically, this has been the greatest beat 'em up around for some time, the one that every other game emulates and is compared to, and any half-way decent version of it would be worth having.This is a good version.
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Multi-buttoned shenanigans
It's all very well having all those fancy moves to choose from, but how on earth are you supposed to do it on a PC keyboard? Well, the game's supposedly going to be packaged with a six-button joypad. This is fine for one-player games, but there are compromises to be made as soon as you want a two-player game. Before you even think about two-player games, you need a twin-port joystick card.
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Firstly, the game won't run with two six-button pads, because of the restrictions to the number of instructions a PC can take at a time. We tried setting it up with two four-button pads, but for the same reason the options wouldn't allow that. Then we tried a four-button pad, two-button joystick combination, only to find that one fighter's controls worked with both fighters at the same time: every time Player one tried to hit Player two, Player two hit Player one simultaneously without having to press a button.Things weren't looking good. Then we changed the options to two two-button controllers, but used four-button pads.
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Miraculously, it worked, and the four buttons even did different things. Have fun.